Morph Animations – XPF (legacy CA元D format).FBX – all types (preferred import method).From the Assets Panel, you can view details and import any asset into your project for later use.Rename any Component by double-clicking on the name.You will only see the Skeleton Component on an avatar or other products where the skeleton has been modified.The Environment Component can only be seen if derived from a Room.New Components can be added to your products by clicking on.The Component Panel contains the different types of Components that make a product.SUBMIT Button: submit your project to the Shop.SAVE Button: save your project as it currently stands.PREVIEW Button: preview the changes you have made to your project.Entering the Decoration Mode allows you to add products into your scene to test with your product.You can take pictures with or without background.You can enable/disable different visual tools such as the Minimum Coverage Guidelines, lights, or particles among others.From here, you can import any asset you need for your product (from textures maps to FBX files). From this menu you have access to several resources and features such as undo and redo edits, view MCG (Minimum Coverage Guidelines) for poses and skins, help assets, import FBX files, import new Materials, and many more.You can have several projects open at the same time.The Derive Mode opens in a new tab allowing you to derive from another product.Get back to the Home Mode at any moment.If you want to keep a pop-up panel on the screen, click on in the top right corner of the panel. There are different paths to access the Derive Mode: When you are ready to start a new project, you need to open the Derive Mode.
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